AI Insights · Timothy · July 2023
Top 5 Crime Games in Turkey Q2 2023: Unified Platform Performance
In Q2 2023, the top 5 crime games in Turkey showed varied performance on a unified platform, with notable trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 crime games in Turkey exhibited diverse performance trends on a unified platform, encompassing data from both iOS and Android. Below, we explore the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Thief Puzzle: to pass a level demonstrated fluctuating weekly downloads, peaking at approximately 89.7K in mid-April and experiencing a low of around 33.2K in late May. Revenue for this game showed minimal variation, with a high of about $36 in mid-April and a general trend of modest earnings. Weekly active users ranged from around 230.9K at the start of the quarter to approximately 146.5K by the end of June.
Gangster City: Thug King saw a significant increase in weekly downloads towards the end of the quarter, reaching about 33.7K in late June. Active users also displayed a notable rise, starting at around 33.6K and climbing to nearly 97.2K by the end of June. However, this game did not generate any revenue during the quarter.
Critical Ops: Multiplayer FPS experienced a steady weekly download rate, with numbers fluctuating between 14.6K and 22.8K. Revenue peaked at approximately $9.7K in late April and then saw a decline, stabilizing around $4.5K by the end of June. Active users remained relatively consistent, averaging around 90K throughout the quarter.
Mafia City showed a decline in weekly revenue from around $39K at the start of the quarter to approximately $23.5K by late June. Weekly downloads fluctuated, peaking at about 25K in late April and dropping to around 13.9K in early June. Active users decreased from approximately 76.3K to around 58.6K over the quarter.
Airport Security experienced a peak in weekly downloads of about 41K in mid-April, with numbers stabilizing around 17.9K by the end of June. Revenue remained relatively stable, peaking at $90 in mid-April and generally hovering around $29 to $84 throughout the quarter. Active users showed a peak of approximately 135.5K in mid-April, with a gradual decline to about 83.6K by late June.
For more detailed insights and data on mobile app performance, visit Sensor Tower.